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2.5D Simulated Keyframe Animation in Blender

Author(s): E, Ilene; Willett, Nora S.; Finkelstein, Adam

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DC FieldValueLanguage
dc.contributor.authorE, Ilene-
dc.contributor.authorWillett, Nora S.-
dc.contributor.authorFinkelstein, Adam-
dc.date.accessioned2023-12-28T15:57:10Z-
dc.date.available2023-12-28T15:57:10Z-
dc.date.issued2021-10en_US
dc.identifier.citationE, Ilene, Willett, Nora S. and Finkelstein, Adam. "2.5D Simulated Keyframe Animation in Blender." Adjunct Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology (2021): 35–36. https://doi.org/10.1145/3474349.3480222en_US
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/pr1f47gt73-
dc.description.abstract3D animation requires specialized skills and tends to limit creative expression in favor of physical feasibility, while 2D animation does the opposite. Another duality exists between simulated and keyframe animation. While simulations provide physical believability, keyframes give animators fine timing control. This project seeks to bridge the gap between these approaches to animation: leveraging the expressiveness of 2D animation, the robustness of 3D environment and camera movement, the physical feasibility of simulation, and the control of keyframing. To this end, we present a 2.5D animation interface that takes 2D drawn keyframes and 3D context (object, environment and camera movement) to generate simulated animations that adhere to the user-drawn keyframes.en_US
dc.format.extent35 - 36en_US
dc.language.isoen_USen_US
dc.relation.ispartofAdjunct Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technologyen_US
dc.relation.ispartofseriesUIST '21 Adjunct;-
dc.rightsFinal published version. This is an open access article.en_US
dc.title2.5D Simulated Keyframe Animation in Blenderen_US
dc.typeConference Articleen_US
dc.identifier.doi10.1145/3474349.3480222-
dc.date.eissued2021-10en_US
pu.type.symplectichttp://www.symplectic.co.uk/publications/atom-terms/1.0/conference-proceedingen_US

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