Skip to main content

RealBrush: painting with examples of physical media

Author(s): Lu, Jingwan; Barnes, Connelly; DiVerdi, Stephen; Finkelstein, Adam

Download
To refer to this page use: http://arks.princeton.edu/ark:/88435/pr1rv68
Abstract: Conventional digital painting systems rely on procedural rules and physical simulation to render paint strokes. We present an interactive, data-driven painting system that uses scanned images of real natural media to synthesize both new strokes and complex stroke interactions, obviating the need for physical simulation. First, users capture images of real media, including examples of isolated strokes, pairs of overlapping strokes, and smudged strokes. Online, the user inputs a new stroke path, and our system synthesizes its 2D texture appearance with optional smearing or smudging when strokes overlap. We demonstrate high-fidelity paintings that closely resemble the captured media style, and also quantitatively evaluate our synthesis quality via user studies.
Publication Date: 2013
Citation: Lu, Jingwan, Connelly Barnes, Stephen DiVerdi, and Adam Finkelstein. "RealBrush: painting with examples of physical media." ACM Transactions on Graphics (TOG) 32, no. 4 (2013): 117:1-117:12. doi:10.1145/2461912.2461998
DOI: 10.1145/2461912.2461998
1557-7368
ISSN: 0730-0301
Pages: 117:1 - 117:12
Type of Material: Journal Article
Journal/Proceeding Title: ACM Transactions on Graphics
Version: Author's manuscript
Notes: Supplementary Material: https://dl.acm.org/action/downloadSupplement?doi=10.1145%2F2461912.2461998&file=a117-lu.zip&download=true



Items in OAR@Princeton are protected by copyright, with all rights reserved, unless otherwise indicated.