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|Abstract:||Virtual exploration tools for large indoor environments (e.g. museums) have so far been limited to either blueprint-style 2D maps that lack photo-realistic views of scenes, or ground-level image-to-image transitions, which are immersive but ill-suited for navigation. On the other hand, photorealistic aerial maps would be a useful navigational guide for large indoor environments, but it is impossible to directly acquire photographs covering a large indoor environment from aerial viewpoints. This paper presents a 3D reconstruction and visualization system for automatically producing clean and well-regularized texture-mapped 3D models for large indoor scenes, from ground-level photographs and 3D laser points. The key component is a new algorithm called “inverse constructive solid geometry (CSG)” for reconstructing a scene with a CSG representation consisting of volumetric primitives, which imposes powerful regularization constraints. We also propose several novel techniques to adjust the 3D model to make it suitable for rendering the 3D maps from aerial viewpoints. The visualization system enables users to easily browse a large-scale indoor environment from a bird’s-eye view, locate specific room interiors, fly into a place of interest, view immersive ground-level panorama views, and zoom out again, all with seamless 3D transitions. We demonstrate our system on various museums, including the Metropolitan Museum of Art in New York City—one of the largest art galleries in the world.|
|Citation:||Xiao, Jianxiong, and Yasutaka Furukawa. "Reconstructing the World’s Museums." International Journal of Computer Vision 110, no. 3 (2014): pp. 243-258. doi:10.1007/s11263-014-0711-y|
|Pages:||243 - 258|
|Type of Material:||Journal Article|
|Journal/Proceeding Title:||International Journal of Computer Vision|
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