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Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Benjamin, Mark D | - |
dc.contributor.author | DiVerdi, Stephen | - |
dc.contributor.author | Finkelstein, Adam | - |
dc.date.accessioned | 2021-10-08T19:45:37Z | - |
dc.date.available | 2021-10-08T19:45:37Z | - |
dc.date.issued | 2014-08 | en_US |
dc.identifier.citation | Benjamin, Mark D., Stephen DiVerdi, and Adam Finkelstein. "Painting with triangles." Proceedings of the Workshop on Non-Photorealistic Animation and Rendering (2014): pp. 13-20. doi:10.1145/2630397.2630399 | en_US |
dc.identifier.uri | https://pixl.cs.princeton.edu/pubs/Benjamin_2014_PWT/tripaint.pdf | - |
dc.identifier.uri | http://arks.princeton.edu/ark:/88435/pr18v51 | - |
dc.description.abstract | Although vector graphics offer a number of benefits, conventional vector painting programs offer only limited support for the traditional painting metaphor. We propose a new algorithm that translates a user's mouse motion into a triangle mesh representation. This triangle mesh can then be composited onto a canvas containing an existing mesh representation of earlier strokes. This representation allows the algorithm to render solid colors and linear gradients. It also enables painting at any resolution. This paradigm allows artists to create complex, multi-scale drawings with gradients and sharp features while avoiding pixel sampling artifacts. | en_US |
dc.format.extent | 13 - 20 | en_US |
dc.language.iso | en_US | en_US |
dc.relation.ispartof | Proceedings of the Workshop on Non-Photorealistic Animation and Rendering | en_US |
dc.rights | Author's manuscript | en_US |
dc.title | Painting with triangles | en_US |
dc.type | Conference Article | en_US |
dc.identifier.doi | 10.1145/2630397.2630399 | - |
pu.type.symplectic | http://www.symplectic.co.uk/publications/atom-terms/1.0/conference-proceeding | en_US |
Files in This Item:
File | Description | Size | Format | |
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PaintingWithTriangles.pdf | 3.12 MB | Adobe PDF | View/Download |
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