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Painting with triangles

Author(s): Benjamin, Mark D; DiVerdi, Stephen; Finkelstein, Adam

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dc.contributor.authorBenjamin, Mark D-
dc.contributor.authorDiVerdi, Stephen-
dc.contributor.authorFinkelstein, Adam-
dc.date.accessioned2021-10-08T19:45:37Z-
dc.date.available2021-10-08T19:45:37Z-
dc.date.issued2014-08en_US
dc.identifier.citationBenjamin, Mark D., Stephen DiVerdi, and Adam Finkelstein. "Painting with triangles." Proceedings of the Workshop on Non-Photorealistic Animation and Rendering (2014): pp. 13-20. doi:10.1145/2630397.2630399en_US
dc.identifier.urihttps://pixl.cs.princeton.edu/pubs/Benjamin_2014_PWT/tripaint.pdf-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/pr18v51-
dc.description.abstractAlthough vector graphics offer a number of benefits, conventional vector painting programs offer only limited support for the traditional painting metaphor. We propose a new algorithm that translates a user's mouse motion into a triangle mesh representation. This triangle mesh can then be composited onto a canvas containing an existing mesh representation of earlier strokes. This representation allows the algorithm to render solid colors and linear gradients. It also enables painting at any resolution. This paradigm allows artists to create complex, multi-scale drawings with gradients and sharp features while avoiding pixel sampling artifacts.en_US
dc.format.extent13 - 20en_US
dc.language.isoen_USen_US
dc.relation.ispartofProceedings of the Workshop on Non-Photorealistic Animation and Renderingen_US
dc.rightsAuthor's manuscripten_US
dc.titlePainting with trianglesen_US
dc.typeConference Articleen_US
dc.identifier.doi10.1145/2630397.2630399-
pu.type.symplectichttp://www.symplectic.co.uk/publications/atom-terms/1.0/conference-proceedingen_US

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